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How to Play Gwen in Witcher 3: Wild Hunt

It's a game in the game that some people think might be more fun than the actual game. The Simulator-making deck of The Gwent tablet table, found inside the ProjektRED CD The Witcher 3: Wild Hunt, has proved to be an unexpected breakout hit since it was released with its parent title back in May this year, as players from every corner The world continues to pore through a list of decks, strategy guides, and old card location maps after the single-player campaign has been explored to completion.

How to Play Gwen in Witcher III: Wild Hunt

For quite a lot of surprises everyone (including the developers themselves), a feature that could be easily thrown as a one-off, two-bit minigames since it turned out to be one of the biggest reasons people still return to Witcher III shortly after beating All monsters and bosses. Gwent has emerged as a feature-rich card game that easily competes with other popular CCG such as Hearthstone and Magic the Gathering in complexity and potential addictions, sending you to explore to any edge of Novigrad for Getting the last card to complete your Nilfgaardian Empire collection.

In this beginner's guide, we'll teach you everything you need to know about the Gwent Foundation, while also providing some key hints that can help you walk your way.


For those coming out of the circle, Gwent is a card game that was first introduced as part of RPGThe Witcher III that the main characters can play with merchants or shopkeepers in different cities to win prizes and cards Additional. The more players you defeat, the more cards you get, and the better your deck will be as you progress through the main storyline.

The game is played up to three rounds as a 1v1 fight, the overall best of the three matches. At the start of each round, the player draws one-handed ten cards, retaining the option to redraw two of their deck totals to further equip themselves for the battle ahead. One hand is pulled, the player must then try to play enough of their minion to the board to keep their battle score overall higher than their opponent before the round is finally skipped by both players.

There are three lines to play your minion, each corresponding to the "type " Different minions. The minion can be Melee, Ranged, or Siege characters, and you can only play the minion of the same type together on the path they have previously set.

Each player can put one card per turn, build a piece of their army by piece until they are satisfied with the total score of their battle. The first player to "skip" their turn leaves the rest of the rounds to the other players, who can then continue to play more cards to try and beat the opponent's score, or lose the game to clear the board and start over.

Hand Management

What makes Gwent so different from most other card games out there is not like that, the cards you draw at the beginning of the game are the only ones you have to work on until all the rounds are complete. This means that managing your resources is just as important from the beginning of the game because it's all the way to the end, because even though your opponent may have gotten a lot of minions in the first round to secure the initial winnings, such as during your Have carefully managed your pool of cards, you must be able to sweep the series once whatever is left in their hands must have run out of energy.

This is a force that can prove useful when your opponents rely heavily on remote cards to increase their score, and can even be upgraded through four separate tiers by buying special cards from merchants in cities Certain. Once upgraded, the ability can be transformed into an option to remove all weather effects on the board directly rather than adding one, a change that can drastically change the way the deck is built and played despite belonging to the same faction throughout.

Get the perfect blend of ability cards, minions, and Leader factions for your beginner decks. Gwent Deck is a process that even the most dedicated players are still not fully fixed, and when the expansion pack is released and the card pool grows, Meta will only continue to change and evolve as time goes by.

Card effects

Of course, it won't be as much fun if it only removes the dummy card until you get a bigger amount than someone else. This is where the card effect comes in, acting as a modifier to the waiter carrying an additional level of talent to each round. If the Minion has a card effect, it will be numbered with the White Circle badge, which is located just below the type and power rating on the left side of their portrait.

Card effects can range from reinforcing spells such as Morale Boost (increasing attacks from all minions in the row by + 1) to more popular effects such as the Spy modifier, which sends the Minions or monsters to your opponents side in the field, so Improve their battle scores, but allow you to draw two more cards instead. This is the kind of mechanics that can produce enormous results in a single movement, and knowing how to reduce gaps in risk is what separates amateurs from experts on the battlefield.

Weather effects

But why is the type of minion important if the scores are always the same?

Sapa Rainy Day, as there will be many of them from now on. For each type of minion, there is a weather effect card that players can use to reduce the attack from all the minions in a particular line down, negating its effectiveness on the battlefield until the round ends or the opponent replies to the card with the spell "Remove Weather ".

Weather modifiers such as Biting Frost will reduce the attack of all the Minions melee (also to one), while Impenetrable Fog and Torrential Rain will do the same for the distance henchmen and sieged, respectively. This is why smart is never too dependent on one particular type of Minion to win the game because often all that can be done is a well-placed Weather effect to actually swing the round to Other direction.

As in Magic or spell cards in Hearthstone, managing a good balance of the weather effects on your deck is important to come out on top for a hard-fought victory.

Hero Card

Lastly, there's a hero card. These are rare cards that only the player can obtain by completing special missions across the world map or finding unknown merchants that appear through various quests along the way.

Hero cards are high damage minions that are completely unaffected by weather spells, and more often than the first hero card you get will determine how you build a deck around the Tipenya. Since this is just an introductory course in Gwent, we will not spend too much time to dwell with all the different characters that occupy the level of the maid hero, but remain wary of our future guides to learn more about who they are and how they can help you to reposition the toughest opponents in the northern kingdom.

As we mentioned earlier, Gwent is a very complicated game, complete with dozens of different strategies for each faction and deck type. To try and destroy everything in one article will be almost impossible, but keep following How-To Geek because we give you all the tips, tricks, and techniques you'll need to collect your army of cards and be the master of Gwent Witcher III.

Until then, now that you know how Gwent is working and building blocks for what it takes to be good, you can finally start your adventure into the world and start collecting some victories like the power of your deck depending Him.

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